
the food+growth mechanic will turn back on). If this is the case, the system will be allowed to grow this fraction of another pop unit into a full unit (i.e. Note that there's a rare mechanic (usually resulting from winning a colonization contest), where a system will be considered to have a full riftborn pop unit, and a fraction of another pop unit. If they are the only pop units present on a system, the food value will simply be set to zero. These specific "Riftborn" pop units can be drafted/etc, but cannot die to starvation. The cost increases with the count of this population you have, but there's a flat minimum where no matter what, it will at least take a full turn to complete. They come in 5 different types which can be unlocked as the game goes on, and their effects generally have to deal with slowing down or accelerating production (of all resources) on target systems, although there are a few of them with somewhat stranger effects.Īlthough the Riftborn can grow almost any population type via food like any other faction, their primary population type, called "Riftborn" are instead built via an explicit industry-construction action on a system.

These typically cost 1 turn of construction, some strategic resources, and some dust. The Riftborn can build special "time bubbles", known as "Singularities". The Riftborn for the most part operate within the normal game mechanics of ES2 they have several "twists" that make planetary choices (and food/approval management) very different, but they don't completely upend gameplay in the way that some other factions like the Vodyani or Umbral Choir would.
