
Way to its 60’ range, you’ll use it as an immediate damage spell that provides any monsters a DEX save or take 1d8 damage. This cantrip is a remarkable little cantrip that lets a personality concentrate to take care of a 5’ cube of a bonfire for up to a moment. The spell’s damage increases by 1d8 once you reach the 5th level (2d8), 11th level (3d8), and 17th level (4d8). The bonfire ignites flammable objects in its area that aren’t being worn or carried.
Casters: Arcane Trickster, Artificer, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard.
Duration: Concentration, up to 1 minute. A creature must also make the saving throw when it moves into the bonfire’s space for the primary time on a turn or ends its turn there. Any creature within the bonfire’s space once you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. Until the spell ends, the magic bonfire fills a 5-foot cube. You create a bonfire on the ground that you just can see within range. Most spellcasters have Prestidigitation to urge fires going without having to believe a tinderbox (if you ever got to make a wizard look dumb, ask ‘em to use a flint and steel), but Druids got to keep warm and Artificers got to light their forges. In an age without microwaves or lightbulbs, fire is a very important thing to possess.